Hi all,
I have a game where the player controls a 2d ball. When you tilt the device left or right I'm adding a certain amount of 2d torque to the ball to get it to roll in the requested direction.
The issue I'm trying to solve is I want to limit the maximum speed with which the ball rolls. Is there a way to save the current torque amount and do a conditional? Or do I have to measure velocity instead and limit that amount?
Thanks, Russell