Is there a way to get a handle on the game object that sent an event to another game object fsm and store it as a variable? For instance, A cube sends an event to a sphere to move toward the cube. I want to be able to save the cube as a Game Object variable in the sphere. Another analogy: A girl is walking down the street. A guy standing nearby calls the girl over. The girl says "Do I know you?"
The guy says "My name's Joe." The girl saves his info in her phone, so she can call him later.