Playmaker Forum
PlayMaker Updates & Downloads => Share New Actions => Topic started by: mdotstrange on February 12, 2016, 02:43:34 AM
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Same functionality as Trigger Event except a specific game object will only activate the trigger event a single time.
https://snipt.net/mdotstrange/trigger-event-once-per-object/ (https://snipt.net/mdotstrange/trigger-event-once-per-object/)
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Sounds cool man, i'll put it to good use!
Thanks a lot!
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Hey Michael! :D
Sorry for the necro on this thread, but wanted to ask:
With the Unity 2017 update I've been getting some weird functionality with this action, is this how it's supposed to look? (run time capture)
(http://i.imgur.com/ISXs0UD.png)
Could have sworn there used to be something next to 'Already Hit'.
Also does it clear the list after being used normally? (when disabling/reenabling the FSM)? Getting some sporadic results if so... xD
Thanks for making this, SO useful :D
Let me know!
-craigz
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Hey there sorry for the late reply- haven't been on the forum in months as I was lost in C# land :)
It's not supposed to have that line- I'll take a look at the action tomorrow and see if I can update it + re-upload it
I'm glad it's useful- I have a ton of custom Playmaker actions and Behavior Designer tasks I've made over the past year so I'll prob be adding some new stuff here too-
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Here you go- I don't even know how the other one worked as I didn't declare a list in it correctly :o Fixed the UI thing too- let me know if it works ok- thx
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Sorry for the delay ;) just moved and got the interwebs back! :D
Works like a charm now! So thank you :)
And oh gosh yeah, so many of your actions have been super useful. It's funny running into the same gameplay fringe areas where it's like I just need something that does [insert nongeneral action here]. Then finding you made it :P
Thanks again!
-craigz
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Is there a way to reset the hit list? Another action or anything like that?
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Hi.
Updated the action, please re-import
it should now have a reset option
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Hi.
Updated the action, please re-import
it should now have a reset option
Hey, I just got this useful action (Thanks! :D), but I was wondering what the last line "Already hit" is for?
I got the most recent update of this from ecosystem
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Hi.
Oops, thanks for noticing.
That variable should be private (not view-able in the action)
It does some stuff behind the scenes ;) for that action.
Updated the action.
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Noticed the new version of this action on the Ecosystem is getting a Null Reference Exception that disables the FSM? Something to do with Trigger Target object?
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Hi,
I will check it out tomorrow (need to sleep now :) ),
Do you know when this happens or do you have a sample or video?