I don't really understand exactly what I did, but I fixed it. Messed with the "Mouse Look" min and max's.
Some helpful hints:
1) By default the mouse look is inverted. If you change the Y sensitivity from 5 to -5, it will change it so when the mouse looks up, the camera looks up.
2)In "Mouse Look" If you want to be able to rotate all the way around an infinite number of times, the 360 max X and -360 max X can be changed to "None" on each of them. This does not put a limit on the amount of times you can Rotate (in my case the turret).
3) If a child object is being distorted when looking around, put an empty object in between the parent and child. (Parent > empty class > child). After I did this, my turret does not distort when rotating.