So lets say I have an empty array: xpArrayF
When an enemy dies, it adds a float value to that array, lets say 10 in this case.
Lets say 3 enemies die within a frame, and it becomes something like xpArrayF = 10, 40, 10
Every frame the game looks at this xpArrayF, and if it finds anything in it, I can program it to do its magic, like maybe add them together or feed it to the right FSM at a more manageble speed.
That sounds great. However, I am slightly lost at how to do the step where the game looks at the array every frame. You said "Have a empty array and check count every frame." There are like 100 different array actions on the Ecosystem, and I have arraymaker too. Which one will help me do that? I am overwhelmed at the many options.