"I think I see it.... in your 3rd picture... don't "Finish" or "Loop Finish" the animation - leave it blank. The FSM will run the action then move to the next action in the stack, it should automatically do the FINISH transition when it reaches the end."
Actually, I tried that with finish but it still hangs up. It won't go to the next state. I've tried all of the settings. Someone had to have this before.
My temp solution is to set a FSM up with several animations and I just send an event to that FSM. Only 1 animation will play at a time so it works.