Here's my problem;
I have a start state checking for collision enter and collision exit
both sending its separate event,
however, if a specific "enemy" leaves "collision exit" the FSM will go towards that event and take care of whats happening, now in the meantime this is where my crysis happens a collision enters but because the FSM is focused on the exit part of the currently enemy, it does not recognize a new one entered and doesn't do what its supposed to on that side of the send events.
I realize I can add another FSM component, but is this the only way? what other options is there?
thanks.