Hey 600,
looks like a nice asset - do you in case might have a video or documentation around how AI is implemented/used with your asset? I mean the basic setup and handeling of AI situation? Would be great!
Best
Hello,
AI base is similar as players setup with added raycasts for obstacle detection. There are additional 5 FSMs controlling behaviours and calculating inputs:
Movement, Steering, Waypoints, Raycasts, Stuck (when stuck for x seconds, it drives in reverse adjusting steering).
These FSMs feeds CarController’s input values depending on turn angle and obstacles.
Added preview images how they look like zoomed out