As far as I can tell, this hasn't been covered in the tutorial videos and I'm fairly new here so my search of the forums hasn't been that deep, but what is the general theory on building character controllers? Let's assume a 3rd person camera with a character that needs to move, jump, and do several different attacks. Do you keep all your states in one FSM? Do you have one main listener for each button that fires off to its respective state? Multiple FSMs, one for movement, one for attacks? Do different FSMs run simultaneously?
The videos on Playmaker's YouTube channel are great, and the concepts make sense, but they all just use Unity's character controller (plus, their only video dedicated to the topic is far too simple for most needs).
Thanks for any explanations--I'm more on the artistic side of gamemaking, so this kind of logic escapes me.