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Set position and set rotation (world and self)
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Topic: Set position and set rotation (world and self) (Read 1785 times)
wheretheidivides
Sr. Member
Posts: 496
Set position and set rotation (world and self)
«
on:
December 18, 2014, 05:27:16 PM »
Is there a reason why 'set position' defaults to self mode while 'set rotation' defaults to world?
? If not, could they both bet set to self or both to world? I'd prefer world myself.
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escpodgames
Hero Member
Posts: 687
Re: Set position and set rotation (world and self)
«
Reply #1 on:
December 18, 2014, 09:04:28 PM »
Not sure if that was done for a reason but it's super easy to fix if it bugs you that much.
- Right click on the Set Position action and edit script
- Change line 40
Code:
[Select]
space = Space.Self;
to
Code:
[Select]
space = Space.World;
- Save and have a nice day
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Simple Assets -
https://www.assetstore.unity3d.com/en/#!/publisher/5217
wheretheidivides
Sr. Member
Posts: 496
Re: Set position and set rotation (world and self)
«
Reply #2 on:
December 18, 2014, 11:17:40 PM »
Hey that's cool. I just set it to world so now both are set to world. That kept messing me up with one on world and one on self.
thanks
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Set position and set rotation (world and self)