Hello,
I always have some trouble to understand how Collision Event action work.
I know my gameobject needs Rigidbody component for detect collision. But I'm always having problem to understand different option:
-Using gravity: it works, the detection is correct.
-Using Kinematic: it's not working. Why?
-Having a Box collider: it seems to prevent collision detection sometime.
-I'm only setting rigidbody on my object and it still detect object without rigidbody...
I really don't understand the rules of this action. Can someone explain me what it needs to work correctly? Which component? Which component to avoid? Am I oblige to use gravity on my object to make it work?
I'm a little bit confuse right now