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[source files] Pong! Challenge

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sebaslive:
There is a book titled Challenges for game designers. In this book it states that if you think you know game design then try to create PONG...

I thought this was an interesting idea and something to learn from to explore how traditional games were made. Here is the source file for it.

What I learned... (what you may learn)

Ai! - This has a psuedo ball that it is being tracked by the Ai, that was pretty cool when I read about how to create the Ai.

Ball Control - This uses a lot of playmakers 3D breakout and how it controls the angle and speed of the ball. Something to play with.

Difficulty - Combination of velocity and speed to get something right for the player. (this is easy to configure in the package).

Any input would be great and I hope this helps anyone that is interested.

Edit: Edit: Pong File in attachment.

Contains two custom Actions. MoveTowardsIgnoreX and TranslatePerSecond

jeanfabre:
Hi,

 Can you double check your zip, it seems to be a broken unitypackage.

bye,

 Jean

sebaslive:
Thanks Jean, fixed the link and checked it.

jeanfabre:
Hi,

Sorry, I had to remove the link:

Please, don't include the PlayMaker folder, you are not allowed to distribute PlayMaker, simply distribute your pong assets, and the custom actions required if any. If you are using other assets from the asset store, make reference of them so user download them from the asset store directly.

bye,

 Jean

sebaslive:
Apologies Jean, I thought I just had to remove the .dll file when sharing playmaker files.

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