Hi,
I'm pretty noob to Playmaker, I'm trying to find a way to modify a parameter on a character (prefab) instantiated at start by another script (not playmaker based). Say I want that character to enter a trigger and modify it's health or so. I'd start putting the FSM on the trigger, but obviously using the prefab from the project window in the FSM won't work as it would modify the prefab and not the instantiated one. How would you go about finding an instantiated character in the scene and use that one in an FSM? Sorry for the noob question, I've tried searching about prefab with not much luck.