Thank you mdotstrange. If the capsulecast was used around a character or game object, could the capsulecast be used to trigger events like the Trigger Event acion? I noticed that it mentions that "CapsuleCast will not detect colliders for which the capsule overlaps the collider." I suppose that would not make it very reliable. By any chance, is there a Playmaker action for the capsulecast? Again, thank you for the help.