Hi, I am using a Countdown Timer (shown on a HUD) to set a timer for completing a level of my game. If I input a value of 500 in the "Time" slot it nicely counts down one number every second, 500... 499... 498 etc.
If I set a global variable to 500 (float) and use that instead, it starts at 500 as expected, but counts down extremely fast, getting to 0 in about three seconds (instead of 500 seconds).
I have a test package that shows the issue, but can't attach it due to the 512KB limit.
Any thoughts?
Scott