Hi,
The settings “Unreliable/Reliable” are that values are received each time or can get overwritten by new value if it came faster then the previous one, Reliable would wait until the value comes. Hope this makes sense, the docs explains this better.
This will not optimise the synch by much in this case, I think you could disable the synch FSM, this is how I plan to do it. Have two FSM, one is position and the other contains everything else, so position stays always on to know the distance, but rotation/animation can go off if they are far…
Just an idea, I plan to do it too, not tested yet.