sure!,
create an empty object - add an fsm to it - create another state - then use the action "get input field text" - store it in a variable - then use "set player prefs string" type any key e.g Player_name - then use the variable from the input text field - go to events (beside state) - type and event and click the small check box to make it global - add transition to your new state and select the global event.
go to create - UI - input field -> you'll see an input field on screen.
click on the gameobject (input field) edit what ever you like there. then scroll down
you'll see "on end edit". click the plus button - drag your gameobject with the global event fsm - hit the litlle function button - select "send event" from the drop down - type the global event you created.
SUPER Thank You my man for taking the time to help me. I am having a bit of a hard time understanding this though. I've never input a name before.
So here is how my game is set up. And maybe you can help me understand a little bit more.
I have a menu for my Character creation mode. And the 1st button on the top is where I have the "NAME" of that Character.
So what I would like to happen is, for people to PRESS the "X" button and than that will activate the KEYBOARD - You Type the name and it stores it as a Sting Variable and Than Displays it where "NAME" is on that 1st Button on my MENU
So say I have a state that Just has a "GET KEY DOWN" on it and from there when you press the "X" key it goes into another state and than makes the Keyboard come up so you can type the name.
So when I go to this state what should happen ? Should there be a Get input field text in that state ? Im sorry I'm so confused lol