Hi guys.
I have issue with loading two scenes async and letting the player choose which one to activate
here is the scenario:
I load scene A async and store the hash on H1 variable
then load scene B async and store it on H2 Variable
and I have two global event (Active H1 and Active H2) and each has a allow scene activation action with corresponding Hash variable
( please have in mind I have loaded each scene in different FSMs and got pending activation event on both load async actions)
now the issue is
Active H1 event wont do anything but Active H2 event load both scenes one after another
do you have any idea?
thanks.