Hi,
Thanks!
Do you want to put that as a wiki page?
bye,
Jean
It is a pity that there is no Multiplayer - which is most important! Especially on Unity App Store so many plug-ins support the full functionality GPGS .. But I wish you success in finalizing ..
Hi. I know you're busy on those bugs but when you get a chance can you explain the save to cloud and load from cloud action. At the moment I'm trying to 'load' an integer when the game loads. It hasn't been saved yet so should cause an error and my playmaker flow deals with that. However the load action is causing a crash in that no further actions happen.
I read the Google documentation on cloud saves and loads and understand slots but what I read was that a slot can hold lots of data and it should all be saved every time. you can't add or update one element, you have to save the whole block of data to the slot every time. Do your actions deal with that?
e.g. if i want to save 3 integers in slot 0 can I call 3 save to cloud actions or how do i do just one for the data set ?
And then when I load and it contains a data set how does that get distributed to various local attributes?
I'm confused but probably just not getting it. Thanks.
1. iOS only - the incorrectly drawn title box on Google Play panels. (and/or status bar showing) - not the highest priority problem for me although doesn't look great so if it can be fixed great.
2. Android only - no 'welcome back' on sign in after closing app from multitasking and reopening (where sign in is automatic) - edit to this one. I have noticed if the app is just closed but stays active in b/g then after a long delay and returning to game you do get a 'Welcome {name}' box.
3. iOS only - the achievement slide up panel has a transparent background(border) which turns black after completing slide up. This looks wrong and is not same as leaderboard slide up which has solid grey b/g as expected.
4. iOS only - unordered lists of leaderboards and achievements. i.e. not according to the sort order given in the google console. (1/5, 2/5 etc...)
Thanks for the feedback! Items 1 and 3 are an issue with the iOS SDK and not the plug-in itself, and should be addressed in the next release of the library.
I've seen some issues with item 4 and leaderboard ordering on iOS. I would check about achievements, tough. Those usually are in the right order, but we primarily sort by achievement status (unlocked, recently updated, locked) and then by sort order. So you might just be seeing that messing up your sort order. (This is especially true if you're using the default achievement icons and can't tell if they've been unlocked or not.)
1. iOS only - the incorrectly drawn title box on Google Play panels. (and/or status bar showing) - not the highest priority problem for me although doesn't look great so if it can be fixed great.
2. Android only - no 'welcome back' on sign in after closing app from multitasking and reopening (where sign in is automatic) - edit to this one. I have noticed if the app is just closed but stays active in b/g then after a long delay and returning to game you do get a 'Welcome {name}' box.
3. Android only - the no leaderboards/achievements working on 1st (and every other) sign in. Although works with my double-sign-in work around. (thought - maybe the double sign in trick will fix (2) as well? will check. edit: checked this, it doesn't work)
4. iOS only - the achievement slide up panel has a transparent background(border) which turns black after completing slide up. This looks wrong and is not same as leaderboard slide up which has solid grey b/g as expected.
5. iOS only - unordered lists of leaderboards and achievements. i.e. not according to the sort order given in the google console. (1/5, 2/5 etc...)
but, if i buy your plugin, when works the multiplayer stuff, can update for free?.
Take a easy man!
I buy your plugin from you in the next couple days
:P
Take a easy man!
I buy your plugin from you in the next couple days
:P
Marsh is awesome, be nice to him!
So, I can connect to Google Play aparently.
Did you provide leaderboard ids in those actions? Unlock achievement only works for hidden achievements. Did you provide a hidden achievement to that action?
Does the one in the example scene work?
If the example scene works are you sure it is calling the action at all? Could you put a debug message or something as well on the action to make sure they are all being called?
Are you sure you copied your leaderboard id exactly? I can teamviewer with you if you wish to try and find the issue.
If the example scene works are you sure it is calling the action at all? Could you put a debug message or something as well on the action to make sure they are all being called?
Are you sure you copied your leaderboard id exactly? I can teamviewer with you if you wish to try and find the issue.
Integration for these was pretty easy. Leaderboards up and running with a set of achievements all in a morning. Thanks for the tool!
hey Marsh!
you must make this
https://developers.google.com/games/services/common/concepts/turnbasedMultiplayer