Hi,
Newbie here. I'm using a 'mouse pick' action to get a Vector3 from the camera. Mouse pick only works if there is an object to raycast to so I use a background plane. My problem is that when I pull out the X and Y from the vector Iget some weird numbers including negative numbers.
Is there a way to return X and Y from where the mouse cursor is that gives values between 0,0 (bottom left of the screen) and 1,1 (top right of the screen) irrespective of resolution and linked strictly to the camera (the game world is bigger than the viewport.
Any help would be appreciated.