I've been using the proxy with Broadcast all and it works perfectly- but now I'd like to send the event to a specific FSM-
How exactly do we select an FSM component?
When you click to select one nothing is available- not even template FSM's- I tried opening a second inspector and dropping an FSM in and that didn't work either-
Any tips on how to select an fsm to send events too? Thanks!
Update: I think I found a clue in the Unity docs
Remember that since state machine behaviours are Assets, they cannot store references to scene objects. In order to refer to a scene object in a state machine behaviour the reference must be found or passed to the state machine behaviour.
I'll try using set property to set the fsm component
SOLVED:I created an object variable using PlaymakerFSM as the type- then I used that var with Set Property to set the FSM component on the script- it works