I want the player to press Control+S to save their game. But the state that checks for "Get S Key Down" doesn't seem to respond if Left Control is pressed.
Doesn't work for Control+L to load either, or Control+N for new.
The state gets the fsm bool of another game object, to determine if Left Control is pressed.
How do I made this work? Control+Mouse Scroll wheel works for me to zoom, but it feels like playmaker actions can't check two keys at once? Even when playtesting, Unity pops up telling me I can't save the scene--- which means it CAN register both key presses at once, just not playmaker? How do I made this work?
PS the fsm bool for Control DOES update to true when pressed, just not shown in the screenshot I got.