hello i first must say that i am really stupid and don't know anything much about scripting at all so bought playmaker as it said it avoided scripting. well i have hit a brick wall immediately unfortunately. i am not sure if i am doing things really backwards but unity seems overly complicated for some things. i am making a driving game just to teach about speeding and have the car on a fixed spline track. when i pass through a cube trigger i want it to display a new speed limit sprite on the ui. can i find any possible way to do this ? in a word, no.
as i said before i am stupid but i presumed that UI interaction would be really common and easy to do. am i doing this wrong ? is UI something else in unity and it doesn't represent stuff appearing over the game world like score/warnings etc ? i am incredibly confused now and could really use some help.
What I want to understand how to do:
Put a box in that the vehicle passes through and it will bring up a predetermined sprite on the UI while the player is within that box section. (also is it possible to fade these sprites in and out rather than just having them appear?)
Put a box that checks the vehicles speed and if it is over the limit then a demerit is applied.
Once I can actually understand how to put in triggers that work i am sure i can figure out a lot more on my own but as i said before i am just totally confused now by the whole thing and really need some help ! please bear in mind i have zero idea what i am doing which is why i invested in playmaker