playMaker

Author Topic: FSMs won't auto-play, stuck on first action [SOLVED]  (Read 1880 times)

gecko

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FSMs won't auto-play, stuck on first action [SOLVED]
« on: October 21, 2016, 11:06:41 AM »
I've got a project with a lot of Playmaker FSMs in it. Most of them are auto-play at runtime, some are triggered by player actions (mainly entering a trigger collider). Something happened yesterday and all the auto-play FSMs simply stopped working. The triggered FSMs continue to work. I can't figure out what on earth might have caused this problem. I created a test scene and set up a simple FSM with a Wait Time action, then an Activate Game Object action. See screenshot -- at runtime, it's stuck on the first action forever, won't proceed to the next action. Any ideas what could have happened or how to fix it?

I'm in Unity 5.4.2 (upgraded last week, so that precedes this problem) on Mac 10.11.5.

« Last Edit: October 21, 2016, 02:10:05 PM by Alex Chouls »

gecko

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Re: FSMs won't auto-play, stuck on first action
« Reply #1 on: October 21, 2016, 12:10:25 PM »
I upgraded to Playmaker 1.8.3, does not help.

terri

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Re: FSMs won't auto-play, stuck on first action
« Reply #2 on: October 21, 2016, 01:14:06 PM »
did you mess with the timescale? does setting that wait action to real time change anything?

gecko

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Re: FSMs won't auto-play, stuck on first action
« Reply #3 on: October 21, 2016, 01:24:45 PM »
OMG thank you! Somehow the time scale got set to 0. Very strange. All is fine now that I changed it back to 1. Whew!