I've got a project with a lot of Playmaker FSMs in it. Most of them are auto-play at runtime, some are triggered by player actions (mainly entering a trigger collider). Something happened yesterday and all the auto-play FSMs simply stopped working. The triggered FSMs continue to work. I can't figure out what on earth might have caused this problem. I created a test scene and set up a simple FSM with a Wait Time action, then an Activate Game Object action. See screenshot -- at runtime, it's stuck on the first action forever, won't proceed to the next action. Any ideas what could have happened or how to fix it?
I'm in Unity 5.4.2 (upgraded last week, so that precedes this problem) on Mac 10.11.5.