I have a 3D model of a gate valve with some pipes that are attached to the valve. The valve has a handle on top.
I have a button in the UI that will activate/de-activate the pipes that are attached to the valve.
I have a Mouse Send Event setup such that when the user clicks the mouse on the valve handle... the valve open animation plays.
This works fine when the 'pipes' gameobject is hidden (de-activated)... but when the 'pipes' are visible (activated), the mouse picking of the valve handle no longer works. (The 'pipes' gameobject is not near the handle and it does not obscure the handle visibly).
If I hide the 'pipes' gameobject again... then the mouse pick of the valve handle works and the animation plays.
Any idea why having the 'pipes' gameobject visible should break the mouse pick on the valve handle??
Thanks!