Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: Fat Pug Studio on February 26, 2018, 06:26:42 AM
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Hi guys,
I'm making a sticky mine that should attach itself to the enemy, but it doesn't quite work as intended, so i'd like some help if someone did this before. This is the setup:
(https://s10.postimg.org/8kmockfqx/image.png)
Nothing too fancy, when the mine hits the player, the movement is disabled, i get the FixedJoint2D component and the rigidbody of the object the mine hit, and then set the connected property of the fixed joint to the hit object's rigidbody.
(https://s10.postimg.org/5qjizcis9/image.png)
As you can see, everything looks fine, but the mine is not moving along with the enemy. Any ideas what's the proper setup?
Edit: Btw, i don't know if it matters, bodies are kinematic/simulated and move without physics.
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I RTFM, and joints are for use with physics only, ouch. I don't know why am i complicating things anyway, when i can only stop it moving and parent it under the enemy 8)