I'm making a ps1 style 3d game using 2 cameras, 1 to render the game and another put in front of a render texture for the old graphics, i'm using mouse pick event for interactive stuff (opening doors, inspecting items etc..) it all works fine on the render camera, but when switching to the ps1 camera it almost does not work at all, it's still possible to use it but the raycast seems misaligned, like the colliders are way to the left or way upper than it should be, as far as i know a second camera shouldn't affect it as mouse pick event only uses MainCamera