Hey forum,
Since learning how to build this helicopter game I have gone through some various idea, from the standard 2D style, to a 3D style forward moving type of game.
I have a new problem right now, and it is increasing the efficiency of the game and building it. (Atempted to build a 70 level game with a start and end and it proved to be time consuming. So, I looked into generating infinited blocks.
I found the M2H example and the platformer in there proved to be a brilliant starting point in getting to work. (Thank you Jean for posting that) However, feeling as though I almost have it cracked, I've hit a wall.
The problem in question, I have the fsm set up from the M2H Platformer, (Game 2 in the M2H game folder) and I have slowly been re-working it to create walls. However, it seems to only generate platforms one on top of each other and reloads the level without any actual collisions. If this makes any sense, could anyone shed some light upon it?