yet again I come with a basic question. I must be overlooking something simple here. I am trying to add a force to a rigidbody (it is kinematic) and I assume I am doing something wrong with the "at position"/"vector3" part of it. I am not entirely sure what I should be putting into those fields or if they are needed. so far I have tried leaving the fields blank, and using the objects transform and that didn't seem to work. Also, the object is not being instantiated, it is in the game initially. I don't know if that helps any.