In my game I have a start transition and a collision enter transition for the player (prefab as well)with the needed global variables. And second object to ends the level with a start global transition. The problem is when the player comes in contact with the trigger object it switch global transitions.
Plus the Finish Game object that is suppose to end the game is set up this way.
First state ("trigger event" and "wait" actions with a transition that is global).
Second state ("Set position" with a Specify Game Object tab set to player prefab ) and flows into a third state that is empty.
The players FSM has a start global transition that has movement and the other global transition has a send event that broadcasts all on Event Target tab.
Why is doing this?