I have a ball, that has a get speed fsm on it, its saved to a float.
Now i have an action that should only fire its transition when the ball speed is equal to 0 but its just firing anyway no matter what i do, im ready to throw my computer out the window because of it. ITS JUST PLAIN NOT DOING WHAT I TELL IT.
Ive paused it and confirmed that the ball is hitting 500-600 speed. not 0. it still fires the transition.
Why oh why?
[edit]
I added a wait action in between and it worked, must have been taking the value quicker than i thought.