Playmaker Forum

Bug Reporting => PlayMaker Bug Reporting => Topic started by: random1 on June 30, 2013, 06:32:05 AM

Title: Renaming event loses "used" count
Post by: random1 on June 30, 2013, 06:32:05 AM
Unity Version: 4.1.5f1
Playmaker Version: 1.6.1.f4

If I rename an event using the events dialog, then the "Used" count will drop to 0, even though the event (now renamed) is still in use.
Title: Re: Renaming event loses "used" count
Post by: jeanfabre on July 01, 2013, 02:56:28 AM
Hi,

 I believe counters only works after you ran the scene. have you tried this? does it properly revert to the proper value after that?

bye,

 Jean
Title: Re: Renaming event loses "used" count
Post by: random1 on July 01, 2013, 03:31:41 PM
Yes, it updates when run. Still seems like a bug though.
Cheers.
Title: Re: Renaming event loses "used" count
Post by: jeanfabre on July 02, 2013, 02:45:06 AM
Hi,

 From what I understood, it's an optimization to only do this when running to avoid playmaker taking too much time when refreshing  during editing.

Have you file a bug report yet?

bye,

 Jean