Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: PhilKrom on November 10, 2021, 05:08:11 AM

Title: Keeping mipmaps for a downloaded texture ?
Post by: PhilKrom on November 10, 2021, 05:08:11 AM
Hello,
My Oculus Quest app becoming very large, I set the textures in the persistent folder. It works fine, but I lost the mipmaps, and now they look very pixellated. Is there a way to generate mipmaps from the app, if possible with a PM action ? I didn't find anything about this on the web nor the forum.
Best regards
Phil
Title: Re: Keeping mipmaps for a downloaded texture ?
Post by: djaydino on November 10, 2021, 10:49:43 AM
Hi.
I found this on the unity forums :
https://forum.unity.com/threads/generate-mipmaps-at-runtime-for-a-texture-loaded-with-unitywebrequest.644842/

Is this what you are looking for?
if so let me know what exactly you need and i can see if i can make a custom action for it