Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: dudebxl on September 19, 2015, 09:33:46 AM
-
Can someone give me a step by step on how to link a folder that contains custom actions to github usign github desktop PC.
I have some issues - not syncing, not being able to comit, etc- as i dont have much time to understand github and i just want to upload some actions for the ecosystem.
Thx
-
Through the software:
Grab the GitHub software and install it.
In the top left there is a big Plus icon with a down arrow. Click it.
Choose Clone.
Find the Repo you have access to.
Click it and click Clone Repository
Choose where to put it (you could put it in a project, for instance).
Now it should be on the left menu
Click it and then click Sync in the top right, wait for it to download everything
The Repo is now on your HD.
Committing:
Make changes or add new files inside that directory
Open GitHub software, click the Repo, look at the top where it says "## uncommitted changes"
Click uncomitted changes, now you have to 'create a commit' to send to the repo.
Type something in the Summary (label for the commit)
Press Commit to master
Press Sync
So to commit something you have to create a commit with the data locally, then push it to the cloud repo. I think you have access to it, so this should work fine - otherwise you need to make a pull request (basically you saying "Hey, I did some stuff, do you want it?") and have an owner accept it. ("Neat stuff, sure we'll accept it into the repo.")
-
Hi,
we can organize a skype call if you want sometimes in the next few days.
I want to do some videos showing how to do this, I'll start tho with snipt, as snipt has now gone unlimited for public upload even when non pro,
But github is more for continous and productive ecosystem publishing, so indeed it's more suitable, since you are indeed contributing a lot :)
Bye,
Jean
-
Thanks guys for all the info. Ah snipt, i prefer snipt than github... I will check my snipt account and keep everybody aligned.
I cant do skype for the moment... Long story... Hopefully in the next few month...
Thx for all the info.
UPDATE: I will use snipt for now as it is easy and clean.
-
Hi,
Yeah, and also, I have implemented dependancy on actions hosted on snipt, so if an action needs another file to function, let me know, I'll show you how to do this.
Also, one more thing, put "__PLAYMAKER__" on all new actions you do, because soon it will be required ( ecosystem is going to search content for more than just PlayMaker very soon :) )
Bye,
Jean
-
Hi jean,
do you need some help with adding "__PLAYMAKER__" to the older actions?
if so should it be the same way as "/*--- __ECO__ __ACTION__ ---*/" ?
-
Hi,
Yeah, at some point, not right now tho. I want to reach a basic working browser for multi assets search, and then once that's solid, we can go over all actions and add this new keyword.
but for any new content, just add it as a preventing measure.
Thanks for the offer! I really appreciate your involvment.
Also, Unity 3 rep will likely be removed and all actions promoted to Unity 4 and will be copied over the U4 rep.
Bye,
Jean
-
Hi,
you can add me on skype if you want to, (same nickname)
just let me know when they need to be updated.
-
Hi,
Actually, let's do this, I have a working version already locally. so we can start upgrading all ecosystem items with this additional tag.
Requested Skype contact.
Bye,
Jean
-
Hi,
i saw your testing new PlayMaker eco filter tag on github :
/*--- __ECO__ __PLAYMAKER__ __ACTION__ ---*/
Should i make the tag the same way on the other actions?
-
Hi,
Yeah, can you only work on the U3 rep for now, so that we don't do twice the job?
thanks :)
Bye,
Jean
-
Hi,
yes, i was planning to start there :)
-
Hi,
i have updated all the u3 actions
-
Hi,
Let me know if i can update the U4 actions also.
-
Hi,
you can proceed :) I am close to release
Thanks for your help! It's greatly appreciated.
Bye,
Jean
-
Hi,
I will try to get it done by next week.
-
U4 Actions are updated
-
Thanks :)
Bye,
Jean