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PlayMaker Help / Re: Child game object tilemap collider not following parent
« Last post by misterjuly on Today at 02:52:04 PM »I also noticed that reseting the tilemap collider in the inspector on/off seems to be the issue. How do I reset a component? I don't see an action for this, even in the ecosystem browser. Is this a cache issue (thought I saw that from a website somewhere). Would reseting the cache help? If so, how do you do that at runtime? I don't want to use set property because I want to standardize the process (copy and paste fsm on multiple game objects) and enabling behavior gives me an error like I said earlier.
Thanks!
Thanks!