[UPDATED]
I have 100 inventory slots in a menu.
Each slot is a button with 2 disabled FSMs attached to it.
In total, I have 200 disabled FSMs in the game.
Even though the FSMs are disabled, it causes terrible lag in the game.
A few things I've noticed:
-If game object slot is disabled, lag still persists.
-If FSMs attached to game object are disabled, lag still persists.
-If I remove the FSMs, lag goes away.
So..... is there a way to "hide" a disabled FSM so that it isn't being processed by PlayMaker? Even in disabled status, the FSM appears to still be called by PlayMaker.