Thanx for timely help, i did it and its working fine. (exiting from wait action in playmaker)
Next problem,
When i drag sphere, i want it to identify another object (e.g.capsule) in its way.
i put collider on capsule and made trigger checkbox on.
I have added an FSM on capsule and in start waiting for collision to happen.
A user event is supported for this collision and that is connected to another
state and this state displays some msg to verify collision.
Please let me know what am i missing /or not correct.
Thanx in advance.