Hi Playmakers,
I encountered some problems by pausing the game by simply scaling the time to 0. Doing this works in some cases but scaling the time to 0 can cause strange behaviours in the following situations:
- GUI animations can't be played while the time scale = 0
- Resuming the game by setting the time scale back to 1 often applies very strong and unwanted forces to rigidbodies
- It's not possible to exclude objects / layers from the timescale (For example: excluding the layer "GUI" from the time scale to ensure that GUI elements still can be animated)
So I'm searching for alternative approaches to pause the game but I couldn't find a good solution so far. The only thing that I found was this blogpost here:
http://www.asteroidbase.com/devlog/9-pausing-without-pausing/So would this be possible to do with playmaker? And the more important question: How?
Best regards,
Daniel