PlayMaker Updates & Downloads > Official Action Updates

Pathfinding Actions Beta

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LordHorusNL:
No, when using the "Nav Mesh Calculate Path" action, you need to define a layer mask for the pathfinding!

The "passable mask" field in this case.

Should the pathfinder package not include a custom playmaker editor for defining this mask?

In the folder Pathfinding/NavMesh/Editor, there are 3 custom editor files, should these not get exposed in the playmaker dropdown menu?

jeanfabre:
Hi,

 uhm, yes, I think it's missing indeed, Let me work on this.

 Bye,

 Jean

LordHorusNL:
Thanks Jean, i thought i was loosing my mind not being able to fin them ;D

jeanfabre:
Hi,

 ok, this is done, update the package from the Ecosystem, you can now save corners in an FsmArray or in the proxy, but you'll likely want it in the FsmArray.

 Bye,

 Jean

LordHorusNL:
Thanks for the update jean, after replacing the agent stop actions with the new one everything is working fine now.

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