I ran into an issue with the iTween Scale By action...
I'm placing clones of an object with an FSM attached to it. I'd like to animate this object. If I use the simple Set Scale action on 2 states that loop (scale up & scale down) the scaling works fine (but this looks horrible). When I use the iTween Scale By action the clone objects don't animate. They're only placed at a 'random' scale...
What am I missing? Anyone?