Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: Grupletruge on October 13, 2020, 12:21:35 AM
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Hi, I'm just about to sink into game development in unity with playmaker and I'm wondering what are some of your favorite unity/playmaker extensions and custom actions?
My projects will be somewhere in the realm of old school adventure games and RPGs, maybe some action elements but overall more menu based and with a lot of puzzles. I'm also interested in grid-based movement.
That said I'm interested in any tools that relate to those styles, or any you consider indispensable in general. Thanks in advance!
Edit: What do people think of "Dialogue system for unity"? Its use in disco elysium roused my interest and it has many features that apply to my plans.
https://assetstore.unity.com/packages/tools/ai/dialogue-system-for-unity-11672?aid=1101lGoU&utm_source=aff
Grid Framework also seems like it could be very useful, just curious if anyone has any opinions. Is it easy to create grid based games without this?
https://assetstore.unity.com/packages/tools/integration/grid-framework-62498?aid=1101lGoU&utm_source=aff
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Essential
1. DoTween
2. DoozyUI
3. EasySave
depend on project
4. BGdatabase / Game Data Editor for database
5. Easy Dialogue for dialogue system by pixel crusher
6. Master Audio for all audio needs
Less important but could make life easier
7. Monkey Commander : all neat shortcuts that unity does not provide
8. Hierarchy Pro : make your hierarchy less shitty
9. script inspector 3 : if you want to code your fsm inside editor without going to visual studio back and forth
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Hi.
For me the 2 that i always use are : Easy Save and Rewired
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All of this + ConsolePro (much better than the regular console), Rainbow Folders and Rainbow Hierarchy (Hierarchy Pro is great if you have single monitor only for hierarchy) and Clipboard, which is great for copy/pasting multiple components.
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Awesome, thanks a bunch already, folks! Gonna be looking into all these, seeing what i can afford and what makes most sense right now.
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Rewired<< how could I forgot this ;D
Put it in a "Depend on the Project" category though
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DoTween, and Doozy's Playmaker actions for DoTween.