Hi,
I have been using a lot of FBX animations in my 2D game and will for some reason the Animator gives a of trouble to flow from one state to the next (its works perfect with sprite based animations). So I decided to use a different method.. where I simply Activate and Deactivate FBX animations using the "Activate Game Object" when I go from state to state. It works fine but I wanted to know if there is any disadvantage to using this method (I know its a bit caveman-ish)...
Also I wanted to know if an object is deactivated in a scene .. does it use any resources .. i.e. If i have to many deactivated game objects in a scene will it slow down my game.. or will it only begin to tax the CPU when it activated..?
Thanks guys...