playMaker

Author Topic: DoInstantiate re-defines a GameObject. Destroying old entry!  (Read 1304 times)

Nikishin38rus

  • Playmaker Newbie
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  • Posts: 5
DoInstantiate re-defines a GameObject. Destroying old entry!
« on: August 25, 2014, 01:59:07 AM »
I do not understand what the problem is?
Help please!


DoInstantiate re-defines a GameObject. Destroying old entry! New: 'Point_AIR(Clone) (UnityEngine.GameObject)' (instantiationID: 1123) Old: null. PhotonViews on old: . instantiatedObjects.Count: 795. PhotonNetwork.lastUsedViewSubId: 124 PhotonNetwork.lastUsedViewSubIdStatic: 0 this.photonViewList.Count 145.)
UnityEngine.Debug:LogError(Object)
NetworkingPeer:DoInstantiate(Hashtable, PhotonPlayer, GameObject) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:2082)
PhotonNetwork:Instantiate(String, Vector3, Quaternion, Int32, Object[]) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs:1553)
PhotonNetwork:Instantiate(String, Vector3, Quaternion, Int32) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs:1498)
HutongGames.PlayMaker.Actions.PhotonNetworkInstantiate:doInstantiate() (at Assets/Photon Unity Networking/PlayMaker/Actions/PhotonNetworkInstantiate.cs:95)
HutongGames.PlayMaker.Actions.PhotonNetworkInstantiate:OnEnter() (at Assets/Photon Unity Networking/PlayMaker/Actions/PhotonNetworkInstantiate.cs:48)
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()