Is there a way to populate event list programmatically (at design time) from within a class inherited from Editor. i.e from function OnInspectorGUI() in response to user actions. So far I was looking to invoke 'New Event' edit box functionality but no luck. I can't modify FsmEvents in PlayMakerFSM object since it's read only.
PlayMakerFSM f = (...);
--> f.FsmEvents;
Any ideas?
Thanks.