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[Solved]No longer works when the game is compiled
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Topic: [Solved]No longer works when the game is compiled (Read 562 times)
stigma
Full Member
Posts: 192
[Solved]No longer works when the game is compiled
«
on:
September 30, 2023, 10:30:05 AM »
So that my testers can move quickly from one point to another (the terrain is very large), I did this which works very well in the editor, but not in the tyout once the game is compiled. For what ?
«
Last Edit: October 02, 2023, 12:54:10 PM by stigma
»
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WIP Omanah :
https://ufo-3d.fr/gallery/picture.php?/17866/category/952
djaydino
Administrator
Hero Member
Posts: 7622
Re: No longer works when the game is compiled
«
Reply #1 on:
October 01, 2023, 06:42:38 AM »
Hi.
Try checking 'Late Update'
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djaydino
Administrator
Hero Member
Posts: 7622
Re: No longer works when the game is compiled
«
Reply #2 on:
October 01, 2023, 07:21:04 AM »
Hi.
you can also try enabling Auto Sync Transforms in Physics settings.
another thing can be that you need to Disable/Enable the character controller.
See this unity thread :
https://forum.unity.com/threads/does-transform-position-work-on-a-charactercontroller.36149/
it is possible that something works in editor and in build not, most of the time is because the update is a lot faster in a build (since it does not use the editor which also uses resources when playing in editor)
in several cases a next frame event can fix those issues.
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stigma
Full Member
Posts: 192
Re: No longer works when the game is compiled
«
Reply #3 on:
October 02, 2023, 12:53:41 PM »
Thanks a lot, Djaydino ! It's ok
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https://ufo-3d.fr/gallery/picture.php?/17866/category/952
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[Solved]No longer works when the game is compiled