playMaker

Author Topic: Pooler bug and fix  (Read 395 times)

Murek

  • Playmaker Newbie
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  • Posts: 1
Pooler bug and fix
« on: August 19, 2022, 03:30:37 AM »
Hi!
I found a bug in the Pooler scripts. If you turn on the can grow option

and run out of pregenerated objects, the new objects don't take the rotation/position specified in the pool spawn. The bug can be fixed with a single line in PoolerPools.cs, the instance.SetActive(false) is missing in the allowGrow test.

Greeteings,
Murek