Starting to work on my basic AI I will (hopefully) use. This is just the beginning and I have a lot more planned but I'm already hitting a stumbling block :-(
Info:
Planets are tagged "Planet"
Fighters are tagged "Fighter1", "Fighter2" and "Fighter3"
My basic goal is after the trigger (enter/exit) is fired I save the Collider and then in the next state I check its tag. If it matches the tag set for each planet (e.g. Planet 1 uses Fighter1, etc) then it should SKIP the "Add Target" (or "Remove Target"), if no match then it processes either the "Add" or "Remove".
As it is now ALL targets go through the "Add" or "Remove". What I would expect is that on Planet 2 when I move "Fighter2" into the trigger it should not add it but it does.
I have also noticed:
1. DebugLogs set to Info don't display <- is this expected? I have to set them to Warning to have the show
2. When I DebugLog.Warning on my saved game object.tag is does not display which I fear is the root cause of the problem.
I'm going to take a break for a bit but hopefully someone has some insight as to my blunder
Here's a screenshot which hopefully helps:
got it...