Hello,
I'm wondering if I could get some help from the community regarding a mechanic that I've been working on. It's a HookShot style mechanic, but it's not using ray casting; rather it's a bit more physical so that it can ricochet off non-hookable objects. I actually did this first in c# with very mixed results, but again, Playmaker and it's wonderful framework really helps me to see what is going on.
Anyway, I think there is some stuff I could be doing better. And, I'm really mixing up world space and self space (or am I?). The HookShot Container is childed to the player character, and the HookShot Bolt is then childed to the HookShot Container. And, throughout my FSM I'm doing some stuff in world space and some stuff in self space. I tried making everything self space and that really didn't work, and then I tired doing everything in world space and that also didn't work. Is this a problem?
If a video would help I can record one as well.
Thanks,
Steve