OK, I am re-writing this topic as the thing i wanted to do I found was not really feasible without some programing.
Here is my goal - Create a realistic Player Controller using Unity and Playmaker - Details below.
Now I got the tank to move but not in the fashion I would like it to...
Rotation along the X is way to fast for Tank Movement.
Is there any way I can break up the controls into chunks, so that I have maximum control over the rotation speed, Forward/Reverse Translation?
Any Help would be appreciated