0,0,0 isnt the location the level starts at, rather it happens to be in a wall in my level, I have it set up in my level manager that the first thing to happen is the position being set, and then in the same event that triggers the transition, it gets the position of my player obj, but as soon as i start the initial level, my players position is changed to 0,0,0. and the same thing happens when i reload the level from my battle state, so I cant figure out if it's actually working or not, because it keeps setting my pos at 0